3DS MAX 2018材质贴图基础教程 3ds Max Shading and Texturing Fundamentals
3DS MAX 2018材质贴图基础教程 3ds Max Shading and Texturing Fundamentals
着重介绍3DS MAX 2018的材质编辑器和材质制作教程,首先理解什么是材质球,然后对比内置材质和贴图材质的不同,学习如何制作比如玻璃和木纹材质等
In this course, 3ds Max Shading and Texturing Fundamentals, you’ll dive into the material editor and material creation. First, you’ll discover what a shader is. Next, you’ll explore procedural vs. bitmapped maps. Then, you’ll learn how to create materials such as glass and wood. Finally, you’ll cover working with the compact vs. the slate material editor. By the end of this course, you’ll be able to create your own realistic materials and be very familiar with the material editor and it’s different modes. Although some aspects of this course are specific to 3ds Max 2018 (such as the Slate material editor) the rest of the course can be applied to any version of 3ds Max.
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