真实三维人体建模教程 CGCircuit – Realistic 3D Character with Zbrush
真实三维人体建模教程 CGCircuit – Realistic 3D Character with Zbrush
主要用到Zbrush, Maya和Substance Painter软件,学习人体骨骼和肌肉结构,然后再ZBrush中进行雕刻建模、Maya中做拓扑和展UV,最后在Substance Painter绘制材质贴图
In this online course, the viewer will learn how to create a realistic human body ready for production using Zbrush, Maya and Substance Painter. We will go through human anatomy in a way that I consider the best way to learn it, that is putting hands on it. Apart from going through the theory and names of the human anatomy, we will create the entire skeleton and the main muscles of the body one by one. In this way, we will start understanding the internal structure of the body for later applying this in any character. After having that anatomy base we will pick up our concept from the last course and we will sculpt, retopo and texture the body. We will do all the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Substance 3D Painter.
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