Mari节点人物贴图制作教程 Tutorial Mari – Node Based Texturing for Characters

Mari节点人物贴图制作教程 Tutorial Mari – Node Based Texturing for Characters

Mari的进阶教程,讲解利用节点系统来制作人物贴图,包括人物皮肤、妆容、服装等,也会在Maya中制作简单的一些着色器

This in-depth tutorial will go over my node-based texturing workflow in Mari. This process has been iterated on for the last couple of years, tried and tested in a feature film production environment.

We will begin with a demo of my custom template specifically designed to visualise your textures to the highest quality within Mari. From there we will texture the skin, apply makeup and texture the costume. We will apply these maps to some shaders in Maya where I explain the importance of keeping shaders simple without over complicating them. I will also be providing a bonus chapter where I show my technique of sculpting within Mari and explain the benefits of using this technique.

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