ZBrush登山鞋建模教程 Photogrammetry for Production Artists
ZBrush登山鞋建模教程 Photogrammetry for Production Artists
讲解登山鞋制作的整个步骤,包括ZBrush中鞋子的雕刻建模、拓扑、材质的制作、渲染输出等
John walks through the entire process of creating a mountain boot asset using his tried-and-tested production workflow, from initial capture through topology clean-up, hard-surface modeling, and applying materials, before tackling the final renders. Throughout the demonstration, he shows various techniques to process scan data and how to create a clean, high-poly sculpt, as well as a low-poly mesh with UVs ready for texturing in Marmoset.
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