ZBrush+Keyshot电影概念三维场景设计教程 The Gnomon Workshop – Art Direction for Film Creature Design & Development

ZBrush+Keyshot电影概念三维场景设计教程 The Gnomon Workshop – Art Direction for Film Creature Design & Development

ZBrush做模型的基础雕刻建模,Keyshot做场景灯光调试,最后在PS中做合成,也会用到Maya、UE、阿诺德、Substance Painter等软件

ZBrush is brought into the pipeline to sculpt the primary and secondary forms of the design, testing the visual appeal from a three-dimensional standpoint. ZBrush also serves as a great tool for testing the lighting and mood of the character using KeyShot and creating a simple rig for the creature model for early limb locomotion tests. Ehsan also uses ZBrush for the Polypainting process while considering what the environment of the creature would be and how it would move. The final design is then rendered with KeyShot and composited in Photoshop.

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