Maya四足动物绑定动画教程 Creating a Quadruped Rig For Production
Maya四足动物绑定动画教程 Creating a Quadruped Rig For Production
本教程会从基础开始,逐步完成最终主体绑定的创建。本教程的关键部分之一是创建逼真的脊柱,这将提供最终输出,您将在 VFX 制作中看到它 — 所有这些都不需要任何插件。您将学习如何使用辅助 Python 脚本创建通用控制装置,以及如何创建具有逼真行为的 Spline-IK 系统来推拉胸部和骨盆,从而使所有组件能够有效地一起移动。
This workshop begins from the basics and works through the creation of the final main-body rigs in a step-by-step process. One of the key components of this workshop is creating the realistic spine, which gives a final output that you’ll see used in VFX production — all without the need for any plugins. You’ll learn how to use the helper Python script to create the generic control rig and how to create a Spline-IK system with realistic behavior to push and pull the chest and pelvis, allowing all components to move together efficiently.
- 所需软件:Maya
- 教程时长:6小时33分钟
- 素 材:包含工程文件
- 字 幕:英文无字幕
- 格 式 :MP4,1920×1080
提取密码:tbrg