Maya不同角色模型拓扑转移变形教程 CGCircuit – Auto Blendshape Transfer Different Topo
Maya不同角色模型拓扑转移变形教程 CGCircuit – Auto Blendshape Transfer Different Topo
本教程讲解在不同拓扑角色之间转移混合形状的方法。我们将介绍与 Unreal MetaHuman、Ziva Dynamics Face Trainer、Snappers Facial Rig、PolyWink Transfer 等顶级工作室使用的迁移方法类似的方法。
In this training series you will learn the secret to transferring blendshapes across different topology characters. We’ll cover migration methods similar to those used at the top studios behind Unreal MetaHuman, Ziva Dynamics Face Trainer, Snappers Facial Rig, PolyWink Transfer, and more. Too many Studios fall into a single topology asset pipeline limiting art direction and character flexibility. While similar topology presents advantages where we can reuse items like models, textures/shaders, and skinweights; this surrounds us in a box that’s hard to escape when one of our characters has a unique facial element like a horns or asymmetry.
- 所需软件:Maya
- 教程时长:2小时53分钟
- 素 材:包含工程文件
- 字 幕:英文无字幕
- 格 式 :MP4,1920×1080
提取密码:jb5n
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