Houdini程序化地形制作教程 Procedural & USD Environment Creation
Houdini程序化地形制作教程 Procedural & USD Environment Creation
在Houdini中利用USD 和 MaterialX 工作流程,来制作一个程序化效果的自然地形
For scattering I heavily used my “AL TOOLS ” and the “AdvancedScatter” to quickly create complex scattering systems for all the different elements in Houdini. I have been working on a v6 that should really help make things easier and faster… This version won’t be retro-compatible with past projects though as I am changing some core features. This update will be reflected in my current products and orbolt once I push the testing phase a bit more.
- 所需软件:Houdini
- 素 材:不包含工程文件
- 字 幕:英文无字幕
- 格 式 :MP4,1920×1080
提取密码:uuks