Maya卡车硬面建模教程 Modeling For Film & TV Hard-Surface Vehicles


Maya卡车硬面建模教程 Modeling For Film & TV Hard-Surface Vehicles

本教程教您如何创建干净、强大的模型,供其他部门(包括纹理/外观开发、装配、动画、FX 和照明)的下游使用。不同部门通常有许多要求和需求,建模人员负责确保尽其所能考虑和满足这些要求和需求。这有助于整个管道高效地处理与模型相关的所有事务。

In this 3-hour workshop, Josh Docherty takes you through the process of modeling a high-resolution vehicle without a scan, relying on the use of camera lineups and using his tips, tricks, and industry knowledge to create the same high-quality, pipeline-ready asset in a limited amount of time.This tutorial teaches how to create a clean, robust model for downstream use by other departments, including Texturing/Lookdev, Rigging, Animation, FX, and Lighting. Different departments often have many requirements and needs that modelers are responsible for ensuring are considered and fulfilled to the best of their abilities. This helps the entire pipeline perform efficiently for all things model-related.

  • 所需软件:Redshift、Lightroom、Maya、Photoshop
  • 教程时长:2小时52分钟
  • 素       材:不包含工程文件
  • 字       幕:英文无字幕
  • 格      式 :MP4,1920×1080

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2 Responses

  1. 肖恩说道:

    这个链接是另一教程

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