游戏武器材质制作教程 Lynda – Substance Painter Essential Training
游戏武器材质制作教程 Lynda – Substance Painter Essential Training
Substance Painter武器材质制作教程,从建立项目导入预设到材质烘焙,对材质和图层的理解等整个制作流程
These days, nearly every AAA game studio uses Substance Painter, making it the industry standard for physically-based rendering material authoring. In this course, Wes McDermott takes a beginner’s look at Substance Painter by walking you through a basic project—texturing a weapon asset. He starts with the basics, showing you how to create a project and import assets, as well as use the integrated baking system. Next, Wes shows you how to work with materials and layers, and provides a primer on the brush tool set. After you finish tackling the fundamentals, Wes shows you how to fully texturize a weapon asset, step-by-step. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.