XP粒子珊瑚生长C4D教程 Cinema 4D – Procedural Coral Growth using X-Particles and Cycles
XP粒子珊瑚生长C4D教程 Cinema 4D – Procedural Coral Growth using X-Particles and Cycles
在C4D中利用X-Particles 4粒子插件来模拟创意珊瑚生长动画效果,涉及XP粒子的运动图形系统,流体系统的模拟,材质的制作,着色器的使用等
In this tutorial by Bob Walmsley, we’ll recreate the procedural coral growth scene using X-Particles and render it with Cycles 4D inside Cinema 4D.
第一部分知识点:
- Using the Cellular Automata Generator to create the particle growth system
- Implementing particle data mapping to dynamically size our particles
- Integrating our X-Particles system with the Cinema 4D MoGraph system
- Creating an xpExplosiaFX smoke and fire simulation to advect dust particles
- Caching the scene
- Setting up a simple camera move
第二部分知识点:
- Creating custom materials in Cycles 4D
- Using environment and object lighting
- Mixing multiple shaders to create complex looks
- Building and utilizing detailed noise textures to mix materials
- Tapping into particle color data to transition between materials
- Setting up the depth of field and motion blur