3DS MAX模型破损添加细节纹理雕刻插件 PolyDamage V1.5.2 for 3ds max 2016-2023

polydamage for 3ds max

3DS MAX石头模型破损添加细节纹理雕刻插件 PolyDamage V1.5.2 for 3ds max 2016-2023

PolyDamage可以快速给3DS MAX模型添加边缘细节,比如石头等,模拟真实纹理雕刻效果

PolyDamage plugin is a tool to quickly add damage and imperfections to models.

  • Nothing is perfect in real life, so adding damage to your models make them look more realistic.
  • PolyDamage is a quick alternative to manually sculpting damage with other software packages.
  • PolyDamage adds an extra realism to concrete walls, grounds, stones, columns.
  • PolyDamage quickly adds damage to corners and edges.
  • Since it is procedural, you can make millions of damage variations of one single object.
  • You can save the seed value of damage and next time you can get the same result with this seed value.
  • You can adjust the parameters and adjust the depth of damage, or edge damage amount.
  • Adjust the resolution slider to increase the level of detail in damaged areas.
  • PolyDetail gives a unique material ID for damaged faces so you can apply a spesific damage material to only damaged faces.

支持的软件版本:

  • 3DS MAX 2016/2017/2018/2019/2020/2021/2022/2023

安装步骤:

  • 拷贝polydamage_nm.mse到C:\Program Files\Autodesk\3ds Max 2018\scripts
  • 拖拽polydamage_macro.ms到3DS MAX视窗完成安装
  • 顶部菜单,自定义-自定义用户界面-键盘 找到PolyDamageV1,分配一个快捷键即可

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13 Responses

  1. 陶博成说道:

    下载下来 用2018安装成功。
    但是跟着视频实验了一下,模型大小比例跟长相都一样 参数也一样,但是出来的效果不正确。

  2. kim00110说道:

    直接死机哎….

  3. twanzi说道:

    2018英文版同卡死

  4. 橙同学说道:

    我用正常但都是三脚面

  5. Iceriny说道:

    死机的,跟单位设置有关,不想改单位可以把模型在元素层级缩小,然后再叠堆栈,尺寸越小的模型,速度越快

  6. 独步几多说道:

    我死机的原因是操作模型太大了,毫米单位下,100以内,越小运算的越快

  7. Reflection说道:

    这个插件使用的时候基本单位最好是设置为米,单位较小,否则会很容易造成软件崩溃

  8. Liquorice说道:

    我用了之后一个正方体就缩成一个很小很奇怪的扭曲模型?要咋设置啊?在max2020上用的

  9. harrychiu说道:

    敲碗2024版本~哈

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