ZBrush机器人硬面建模教程 FlippedNormals – Hard Surface Character Sculpting In ZBrush

FlippedNormals - Hard Surface Character Sculpting In ZBrush

ZBrush机器人硬面建模教程 FlippedNormals – Hard Surface Character Sculpting In ZBrush

讲解ZBrush中机器人整体的雕刻,然后局部比如盔甲和布料的制作、武器的制作,最后导入到Keyshot进行场景灯光设置和渲染

First, we will look through Zbrush for a base mesh to work on then we will roughly sculpt out the panel placements. We’ll go over each piece individually creating Armor and fabrics, once we’re happy with that we’ll move over and start creating the weapons and then before moving to Keyshot we will go through the model and prepare it ready for Keyshot.

BaiDu

提取密码:m7mx

龋齿一号唯一官网:https://www.gfxcamp.com/

龋齿一号唯一淘宝店:https://gfxcampcg.taobao.com

有很多高仿网站和淘宝店铺,都是假冒的,谨防受骗上当

新浪微博:http://weibo.com/gfxcamp

GFXCamp文章,转载请注明并附上原文链接!

2 Responses

  1. Risk说道:

    请问另一个3.7g的怎么使用,解压不了,也打不开

发表回复