Maya建筑阿诺德材质教程(英文字幕) Lynda – Maya and Arnold Architectural Materials
Maya建筑阿诺德材质教程(英文字幕) Lynda – Maya and Arnold Architectural Materials
讲解在Maya中通过阿诺德渲染器来制作很常用的室内外建筑材质,比如玻璃、灰泥,金属,树叶、草和地面凹坑等,也会讲解模型展UV和PBR材质的使用等
In this course, instructor George Maestri explains how to use these popular tools to create your own custom materials for interior and exterior architectural renderings, including glass and other transparent surfaces, stucco, metal, foliage such as grass and groundcover, and more. Learn how to prepare your geometry for texturing via UV mapping and then dive into the standard and physically based rendering (PBR) materials available out of the box in Arnold and the Substance source library. George then shows how to create custom materials in Arnold, Substance Designer, and Substance Alchemist. At the end of each chapter, George shows how to import your new materials into Maya so they are ready to use in visualizations. By the end of this course, you’ll have the skills and knowledge to take advantage of the best features in each program for your own material creation process.
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哈哈 这个教程这是完全的非主流路线,搞建筑效果图用maya,渲染器也是用阿诺德来渲建筑,一般是max配合vray/cr来做会方便许多,话说回来,只要能做出好的效果,什么工具无所谓了。