Maya阿诺德真实人像模型渲染教程 Photorealistic Character Look Dev in Maya & Arnold

Maya阿诺德真实人像模型渲染教程 Photorealistic Character Look Dev in Maya & Arnold

深度讲解Maya阿诺德渲染器,如何渲染真实的三维人像效果,比如皮肤着色器的制作、各种贴图的制作、渲染器参数设置等

The look-dev process begins with the set up of the shaders for the eye geometries, including the sclera, iris, pupil, caruncle, and meniscus, using the Arnold Standard Surface shader. Once the eyes are in place, Sefki demonstrates how to set up the skin shader, plugging in texture maps and fine-tuning values for a photorealistic finish.

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