Maya第一第三人称设计游戏攻击动画 Animating First and Third-Person Shooter Attacks for Games
Maya第一第三人称设计游戏攻击动画 Animating First and Third-Person Shooter Attacks for Games
讲解一些3A射击游戏中,人物第一和第三人称视角的动画制作过程,使用 animBot 工具集来帮助完成动画工作流程,学习如何动画化角色特征、强力姿势,以及游戏的时间安排和构建、流程和结构,直到最终的润色和细节。
Throughout this workshop, Brad shares his professional workflow, along with the important tips, tricks, observations, and studies that he’s acquired over his many years working at AAA studios. He dives deep into research and observation and demonstrates everything you need to know about Maya for the task at hand. The use of animBot toolset is also used in this workshop to help with the animation workflow. You will learn how to animate character traits, power posing, as well as timing and constructing for games, flow, and structure, through to the final polish and details.
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