Maya三维人物角色绑定教程 AnimSchool – Introduction to Rigging
Maya三维人物角色绑定教程 AnimSchool – Introduction to Rigging
介绍Maya人物绑定的基本原则,包括骨骼关节的设置、优化、控制系统的设置、蒙皮、约束器等
An introduction to the principles of rigging, applied to simple objects and scenarios. In order for any 3D animation to happen, riggers (Character Technical Directors) take a completed character or prop model and use the concepts learned in this class to prepare it for deformation and action. Riggers insert bones (joints) into the character and refine the shapes and control systems so the character can act. Students learn basic rigging concepts including hierarchies, constraints, skinning, blendshapes, connections, joints, orientation, inverse kinematics, expressions, math nodes, xray, curve controls, custom attributes, sets, Set Driven Keys, and hypergraph connections.
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