阿诺德渲染器 Arnold for Maya v1.2.0.2 and Softimage v3.4.0 2014 – 2015 Win64
阿诺德渲染器 Arnold for Maya v1.2.0.2 and Softimage v3.4.0 2014 – 2015 Win64
Arnold渲染器是一款高级的、跨平台的渲染 API。是基于物理算法的电影级别渲染引擎,目前由Solid Angle SL 开发。正在被越来越多的好莱坞电影公司以及工作室作为首席渲染器使用。
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
安装破解方法:
- 安装完成后,拷贝破解文件夹中的ai.dll替换破解
站长,破解不了啊,材质有水印
国外网友没有任何问题啊
唉,就先这样吧,体验一下了,
站长大大,请问我安装这个版本,高光那栏是没有没有BRDF(双向反射分布函数)了?
不用maya 不太清楚这个了