游戏场景石头模型制作教程 Artstation – AAA Rocks for Games – RGB Masked Workflow Tutorial

Artstation – AAA Rocks for Games – RGB Masked Workflow Tutorial

游戏场景石头模型制作教程 Artstation – AAA Rocks for Games – RGB Masked Workflow Tutorial

讲解制作游戏风格石头模型的整个流程,首先用ZBrush进行模型的制作,然后利用Substance Painter和Designer制作贴图材质

In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel density at any asset scale.We start with highpoly sculpting in Zbrush, and end in Unreal, with masks from Substance Painter, and textures from Substance Designer.

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