腐蚀骷髅场景渲染教程 ArtStation – Texturing Mordreds Helm with Marcus Johnston
腐蚀骷髅场景渲染教程 ArtStation – Texturing Mordreds Helm with Marcus Johnston
在Substance Designer和Painter中制作骷髅场景,并制作贴图材质,最后在Marmoset Toolbag进行渲染输出
In this tutorial I will cover some of the techniques and methods I used to texture Mordred’s Helm for the Artstation ‘Legend of King Arthur’ Challenge, as well as show a brief overview of the rest of the production of the prop.
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