C4D无人机建模基础教程 CINEMA 4D Modeling Fundamentals

Pluralsight - CINEMA 4D Modeling Fundamentals

C4D无人机建模基础教程 CINEMA 4D Modeling Fundamentals

以无人机为实例介绍C4D建模的基本方法。首先介绍简单多边形的制作,然后讲解建模工具的使用,比如边的增加,挤出,修改多边形,曲面细分等,最后讲解运动图形工具

In this course, CINEMA 4D Modeling Fundamentals, you’ll learn about CINEMA 4D’s powerful modeling tools and its hierarchy-based workflow that will make your modeling process extremely flexible. First, you’ll explore how to create simple geometry in CINEMA 4D and manipulate it in your scenes. Next, you’ll discover a variety of polygon modeling tools that will allow you to add edges, extrude faces, and shape your geometry. Then, you’ll delve into using generators to create geometry from primitive or custom splines, how to smooth objects with a subdivision surface, and how you can modulate the edge hardness. Finally, you’ll cover some MoGraph tools that will let you easily work with duplicates in your scenes. By the end of this course, you’ll have a better understanding of how these tools work together, you’ll be able to create your own modeling solutions, and really come up with a workflow that’s comfortable

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