Blender+ZBrush+PS游戏概念剑场景原画设计教程 Concepting & Illustrating a Sword for Games


Blender+ZBrush+PS游戏概念剑场景原画设计教程 Concepting & Illustrating a Sword for Games 

本教程旨在帮助艺术家完成设计和插图过程的每个步骤,从为道具制作引人入胜的背景故事到将其转化为独特的视觉元素。您将学习完整的流程,从如何创建引人注目的缩略图、优化设计、使用 ZBrush 进行 3D 雕刻,到使用 Octane Render 专业地渲染道具

Olivier has worked on several major franchises, and is experienced in concepting for both film and games. This detailed guide aims to help artists through every step of the design and illustration process, from crafting a compelling backstory for the prop to translating it into unique visual elements. You’ll learn the complete process, from how to create striking thumbnails, refine your designs, sculpt in 3D using ZBrush, through to professionally rendering your prop using Octane Render.

  • 所需软件:Octane Render、Blender、ZBrush、Photoshop
  • 教程时长:1小时39分钟
  • 素       材:不包含工程文件
  • 字       幕:英文无字幕
  • 格      式 :MP4,1920×1080

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