Blender+ZBrush枪支武器建模教程 Creating a Hero Weapon for Games


Blender+ZBrush枪支武器建模教程 Creating a Hero Weapon for Games

了解 Blender 中的整个建模过程,首先使用布尔值创建块网格,然后,过渡中多边形建模,在那里他对细节进行微调并展示有效的细分建模技术。接下来,将模型带入 ZBrush,Tom 将精确的参考与艺术自由相结合,以创建高多边形模型。从那里,他展示了行业标准技术,以中多边形网格为基础高效准确地创建低多边形模型。他还将通常令人生畏的 UV 展开和 Marmoset Toolbag 中的纹理烘焙任务变成了有趣而简单的过程。

Join Tom as he takes you through the entire modeling process in Blender, starting with the creation of a blockout mesh using the power of booleans while meticulously adhering to reference materials. Tom will then transition to mid-poly modeling, where he fine-tunes the details and demonstrates effective sub-divisional modeling techniques. Next, the model is taken into ZBrush where Tom blends accurate references with artistic freedom to create a high-poly model. From there, he showcases industry-standard techniques to efficiently and accurately create the low-poly model using the mid-poly mesh as a base. He also transforms the typically dreaded tasks of UV unwrapping, and baking textures in Marmoset Toolbag into enjoyable and straightforward processes.

  • 所需软件:Marmoset Toolbag、Blender、ZBrush、Substance Painter
  • 教程时长:6小时40分钟
  • 素       材:包含工程文件
  • 字       幕:英文无字幕
  • 格      式 :MP4,1920×1080

百度网盘点击下载

提取密码:bvne

龋齿一号唯一官网:https://www.gfxcamp.com/

龋齿一号唯一淘宝店:https://gfxcampcg.taobao.com

有很多高仿网站和淘宝店铺,都是假冒的,谨防受骗上当

新浪微博:http://weibo.com/gfxcamp

GFXCamp文章,转载请注明并附上原文链接!

发表回复