UE+SpeedTree沼泽三维场景制作教程 Creating a Swamp Scene for Games with SpeedTree & Photogrammetry
UE+SpeedTree沼泽三维场景制作教程 Creating a Swamp Scene for Games with SpeedTree & Photogrammetry
本教程主要讲解沼泽场景的制作,比如用到photogrammetry来制作真实的的的植物,高精度的树叶、枝条、花朵、灌木等,也会用到SpeedTree, Blender, Unreal Engine等软件
Designed for intermediate-to-advanced artists with prior knowledge of SpeedTree, Blender, and Unreal Engine, this workshop provides a complete overview of asset creation. Using photogrammetry and photometric stereo captures, Adrien dives into meticulously creating high-resolution leaves, branches, and flowers, ensuring every detail is carefully crafted.
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