三维游戏手柄MG动画AE教程 After Effects – Creating Cel Shaded 3D Objects using the Cinema 4D Renderer Tutorial
三维游戏手柄MG动画AE教程 After Effects – Creating Cel Shaded 3D Objects using the Cinema 4D Renderer Tutorial
做AE中利用C4D插件来制作扁平化3D手柄动画教程,包含将AI文件转换成形状层,光线跟踪和C4D渲染的区别,图形层挤出,灯光等参数的设置
In this tutorial by EJ Hassenfratz, we’ll discover how to create cel shaded 3D objects using the new Cinema 4D Renderer in After Effects CC 2017.
- Converting Illustrator files into Shape Layers
- The difference between the old Raytraced 3D Renderer and Cinema 4D Renderer
- Extruding Shape Layers
- Using lights to add cel shading to extruded objects
- Adding colors to specific parts of extruded objects (Front/Back/Side/Bevel)
- Learn about optimizing the Cinema 4D Renderer render settings for optimal RAM preview playback
- Creating an isometric style camera for flatter, more geometric compositions