C4D/ZBrush制作游戏武器教程 Creating Game Weapons in CINEMA 4D and ZBrush 4
C4D/ZBrush制作游戏武器教程 Creating Game Weapons in CINEMA 4D and ZBrush 4
C4D和Zbrush结合教程,在C4D中通过图片参考制作游戏刀武器的模型,然后在Zbrush中添加模型的精细度
In this series of lessons we are going to go through the process of building and detailing a sword using CINEMA 4D and ZBrush. When building 3D assets, the ability of your computer to manipulate those objects is limited, especially when dealing with very high resolution meshes. Because of this, we use 2D images, like normal maps, to simulate the high resolution detail in a way that we can more easily use. In this course, we will build a sword from scratch in CINEMA 4D. Once the base geometry is modeled, we will completely sculpt and paint the sword in ZBrush using a variety of techniques. To finish up, we will generate maps for the color and sculpted detail and use GoZ to quickly transfer all of the data back to CINEMA 4D. When you are done, you will have a better understanding of the workflow involved in building and sculpting high resolution props and set pieces with CINEMA 4D and Zbrush and creating useable assets from them.