Houdini 15自定义粘稠液体教程 Creating Custom Houdini Solvers with VEX Wrangles
Houdini 15自定义粘稠液体教程 Creating Custom Houdini Solvers with VEX Wrangles
用Houdini 15自定义一些复杂的步骤来制作粘稠的液体流体教程,讲解Houdini的节点参数的自定义设置等
This course, Creating Custom Houdini Solvers with VEX Wrangles, is designed to teach you techniques and workflows to help achieve exactly that. In this course, you will learn how to create sophisticated setups that are required to achieve a completely procedural sticky slime system. First, you will learn to utilize Wrangle nodes extensively with VEX scripting to create a dynamic Sticky Constraint Solver that will be the driving force behind the whole system. In addition to the Sticky Constraint Solver, you will learn how Wrangle nodes can be used inside a DOP Network to control a Position-Based Dynamics Solver, otherwise known as the Grain Solver. The course will also take you through how FLIP simulations can be used to complement the effect. By the end of this course, you’ll have the practical skills to achieve robust, controllable and procedural setups for high-end Houdini VFX projects.