Blender+PS游戏场景搭建合成教程 The Gnomon Workshop – Designing Environments for Games

Blender+PS游戏场景搭建合成教程 The Gnomon Workshop – Designing Environments for Games

主要是Blender中三维元素的建模、场景的搭建、灯光和渲染输出,最后在PS里做合成调整

Sketching has traditionally been considered a 2D medium, but with the power of Blender’s Grease Pencil tool, you can draw in 3D and jump right into your designs to truly explore the space. In this 2.5-hour workshop, James Lewis-Vines shares his techniques, from gathering references to sketching and modeling a sci-fi environment design. His time-saving workflow allows concept artists to explore an environment design from many different angles and possibilities early in the sketching process without sketching multiple versions of the same scene.

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