Maya+MARI材质链接导入教程 Establishing a Texturing Pipeline Between MARI and Maya

Pluralsight Establishing a Texturing Pipeline Between MARI and Maya

Maya+MARI材质链接导入教程 Establishing a Texturing Pipeline Between MARI and Maya

MARI是一个材质功能十分强大的软件,在MARI中制作好材质之后导入到Maya中使用。教程会讲解Maya展UV,局部选择等一些基本才做,MARI和Maya之间的桥接等

In this course, Establishing a Texturing Pipeline Between MARI and Maya, you’ll focus on preparing geometry for textures in Maya. First, you’ll learn about some strategies for UV layout, selection sets, and then how you can use MARI’s mGo plugin to send your assets to MARI for painting. From here, you’ll move over into MARI and first learn some basic information about projects, the user interface, navigation, and keyboard shortcuts. Once you’ve finished painting your textures, MARI provides some options for you in terms of what’s next. First, ypu’ll cover the MODO renderer inside of MARI and you’ll learn how to take renders right inside of the application. Next, you’ll learn how to quickly move your textured project back into MARI using the mGo plugin. This course will wrap up back in Maya as you learn how to work with mGo shading networks and multi-tile textures. By the time you finish this course, you should have a good understanding of how easy it is to move your Maya assets over into MARI so you can paint some amazing textures for them and then get them back into Maya.

BaiDu

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