3DS MAX游戏场景建模基础教程 Game Environment Modeling Fundamentals
3DS MAX游戏场景建模基础教程 Game Environment Modeling Fundamentals
通过3ds Max, ZBrush, Photoshop, Marmoset Toolbag等软件的配合来对基本的游戏场景完成建模,在Zbrush中对单独的场景完成高分辨率的精细雕刻处理,在Marmoset Toolbag完成最后的渲染等
Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you’ll start with creating a black out of a dungeon scene. Next, you’ll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you’ll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you’ll know how to layout and model your own game environment.