UE4三维游戏场景设计教程 Gnomon – Environment Design for Virtual Production in Unreal Engine 4 (2022) with Vladimir Somov

UE4三维游戏场景设计教程 Gnomon – Environment Design for Virtual Production in Unreal Engine 4 (2022) with Vladimir Somov

教程展示了如何创建自定义模型和材质。学习如何设置虚幻引擎、使用哪些项目设置和插件以及为什么要使用,以及如何组织和构建UE4项目。作者提供有关有效和可信的布景和照明的实用和理论建议,并提供使用 Nvidia 的深度学习超级采样 (DLSS) 等工具来分析和优化性能的技术。 该工作流程还包括了解用于捕捉具有动画角色的基本电影的技术,以及使用智能手机作为跟踪器操作的虚拟手持摄像机。

The workshop begins with a lesson on understanding how to work with references and shows how to create a custom construction kit and a trim material. You will learn how to set up Unreal Engine, what project settings and plugins to use and why, as well as how to organize and structure Unreal projects. Vladimir provides both practical and theoretical advice on effective and believable set dressing and lighting, and offers techniques to profile and optimize performance with tools like Deep Learning Super Sampling (DLSS) from Nvidia. The workflow also includes a look inside the techniques used for capturing a basic cinematic with an animated character and a virtual hand-held camera operated by using a smartphone as a tracker.

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