Maya硬面模型贴图材质教程 Gumroad – Hard Surface Texturing For Production

Gumroad - Arnold - Look Development and Compositing by Nick Hodgson

硬面模型贴图材质教程 Gumroad – Hard Surface Texturing For Production

在Mari中进行硬面模型贴图的制作,在mightybake进行展UV、UDIM烘焙、AO贴图制作,然后导入回Mari进行常规节点贴图制作等

In this tutorial I will go over my process for hard surface texturing inside of Mari. I go over the UV process, baking UDIM curvature and AO maps in mightybake, importing your model into Mari, and the general texturing process using primarily node graph techniques.I will go over the new Mari 3.0 extension pack mask generators similar to Substance and Quixel’s DDo. No more manually painting dirt and edge wear!

用到的软件:Maya, Mightybake, Nuke, Mari 3.0+

后续教程传送门:

BaiDu

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