曲面修剪硬面建模ZBrush教程 ArtStation – Hard Surface Trim Sheet Tutorial by Tyler Smith
曲面修剪硬面建模ZBrush教程 ArtStation – Hard Surface Trim Sheet Tutorial by Tyler Smith
在Maya和ZBrush中讲解机器硬面建模的步骤流程,包括ZBrush一些基础的布尔、插入工具的使用等
A full run through of creating a tilling hard surface trim sheet texture from scratch using maya, Zbrush and Photoshop.Showcasing techniques for poly modeling in Maya and boolean/insert techniques in Zbrush.Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.
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