Houdini烟雾特效教程 Houdini VOLUMES IV – INTERACTION
Houdini烟雾特效教程 Houdini VOLUMES IV – INTERACTION
在Houdini中模拟倒塌建筑产生的烟雾效果,包括动力学,烟雾和模型的交互等
We’ll begin by creating a sophisticated particle sim that is sourced from and interacts with a destruction cache. From these particles, we’ll dynamically generate volumes and make changes to the standard Pyro collision and solver workflow in order to push our smoke simulation further than what we’d normally be able to do otherwise. As we iterate over our particle and smoke sims, we’ll always be focusing on art direction as well as various technical strategies – including how to massively compress the caches we’re writing to disk. And as usual, we’ll even finish up by lighting, shading and rendering our work too.
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