Houdini+Nuke镭射投影模型生成特效教程 Gumroad – Laser Reveal – Houdini & Nuke VFX Course
Houdini+Nuke镭射投影模型生成特效教程 Gumroad – Laser Reveal – Houdini & Nuke VFX Course
在Houdini中制作激光镭射扫描形成模型的特效动画,包括模型生长动画,激光扫描动画,渲染输出和Nuke后期合成
Houdini
- We are going to start by creating a growth attribute that will be the main driver of our FX.
- From this attribute we will be able to generate a growing VDB mesh, and the laser Rays as well.
- We are going to set up different custom attributes to help later with shading.
- We are also going to generate smoke where the laser creates the geometry, and also create a simple fog volume to add a bit of ambience to the scene.
- Aside from the Helmet geometry which will be provided, we are going to create everything from scratch directly inside Houdini.
Rendering
- For rendering we are going to use Redshift. After we set-up all the materials, we’re going to cover the best ways to setup various render passes for compositing.
Nuke Compositing
- Finally, we will bring everything together in Nuke, where we start by recreating the beauty pass.
- By separating all of our AOVs we will have complete control over all aspects of the render, such as reflection, specular and GI.
- We’re going to combine custom passes and attributes to create new layers and bring more detail to the scene.
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