Houdini数学公式应用特效教程 Hossamfx – Math in Houdini FX VOL.2 – Physical Parameters

Houdini数学公式应用特效教程 Hossamfx – Math in Houdini FX VOL.2 – Physical Parameters

讲解Houdini中一些常见数学公式的使用,更加高效的模拟比如破碎、碰撞、布料等特效

In this volume two of Math in Houdini FX training. We will continue exploring the big role of math in creating visual effects and controlling the simulation behavior this time we will move to more advanced concepts and provide more examples and create cool projects. I will explain one of most important physical parameter: the gradient. And show you how to use it in rigging and collision and calculation also we will go in depth with matrices and learn cool techniques using the matrix. Quaternion parameter is in our list and we will see how to create quaternion field to effect particles motion and how to use the quaternion inside the wire solver dynamics with another project. And I will show you how it to build your own cloth simulation using the Vop network and how to add gravity force, collision and pin constraints to points.

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