角色模型拓扑Maya教程 Lynda – Maya Retopology for Animation
角色模型拓扑Maya教程 Lynda – Maya Retopology for Animation
在Maya中导入模型,进行边缘的优化修复,制作新的多边形,修改网格,进行模型拓扑
Retopology is a fun combination of artistry and technique. Characters that are sculpted in programs like ZBrush or Mudbox are usually too dense to animate correctly. Retopology takes an existing sculpted model or 3D scan and optimizes the mesh for efficient geometry and more natural animation. Instructor Ryan Kittleson shows how to import the original model, plan the refined edge flow, and create new geometry, and modify the polygon mesh. By the end of the course, you should be able to apply the same theory to prepare any character for rigging and animation.