Houdini+Nuke玻璃镜子破碎特效教程 Gumroad – Mirror Dimension – Houdini & Nuke VFX Course
Houdini+Nuke玻璃镜子破碎特效教程 Gumroad – Mirror Dimension – Houdini & Nuke VFX Course
讲解在Houdini中玻璃破碎特效动画,包括碎片的制作、对面星云的模拟、粒子动画、渲染输出和Nuke合成等
Fracture
- We start off this course by creating glass shards using a custom fracturing technique.
Sop level animation
- Then we will create the portal opening animation through a combination of sop level nodes.
- This flexible setup will ensure that we have absolute control over how the shards move, spread and spin, in real time, without relying on any kind of simulation.
Nebula
- After we create the terrain and environment, we will take a look at a very simple way to create a nebula by combining simulations with different noise setups post simulation.
Particles
- We will use the moving shards to generate extra particles that will add to magical nature of this effect.
- In this section, we cover different problems that you might encounter while running pyro and pops simulations,and the optimal solutions to achieve fast results.
Rendering
- We will be rendering everything in Redshift, in this section we will talk about using redshift proxies to speed up render times.
- I will also show you my prefered method to setting things up so that we have an easier time when we do our compositing.
Compositing
- In the nuke section, we will bring everything together. We are going to assemble all the render layers from Houdini, and also
- use these layers to create new elements such as fog and background atmospheres, and also we will be creating a simple particle system to add on top of everything.
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