Maya+Substance游戏集装箱建模贴图教程 ArtStation – Model and Texture A Game Asset – Full Process

Maya+Substance游戏集装箱建模贴图教程 ArtStation – Model and Texture A Game Asset – Full Process

在Maya中制作集装箱模型,然后转换成低多边形和展UV,在Substance Painter进行贴图制作和烘焙,Marmoset Toolbag做渲染输出

We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures with Substance Painter and render our crate in real-time using Marmoset Toolbag.

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