Maya阿诺德渲染器插件 MtoA SolidAngle Maya To Arnold v3.2.0 2017/2018/2019 Win/Mac AMPED+Win替换破解版
Maya阿诺德渲染器插件 MtoA SolidAngle Maya To Arnold v3.2.0 2017/2018/2019 Win/Mac AMPED+Win替换破解版
Arnold 是一款高级的、跨平台的渲染 API。与传统用于 CG 动画的 scanline(扫描线)渲染器(Renderman)不同,Arnold 是照片真实、基于物理的光线追踪渲染器。可以单独渲染出真实光照,阴影,凹凸等特性的贴图,支持Maya 2017/2018/2019 Win/Mac/Linux版本
Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
安装步骤:
替换破解版:
- 安装后拷贝ai.dll到C:\solidangle\mtoadeploy\2019\bin
AMPED破解版:
安装 MtoA 2019,两种方式都破解失败。我卸载了自带的 MtoA,然后启动了 Maya 2019。之后安装了 MtoA 2019,使用了 AMP 的破解方式,错误提示如下;之后又替换了 ai.dll,仍然出现错误提示。
commandPort -securityWarning -name commandportDefault;
onSetCurrentLayout “Rendering – Standard”;
// Warning: file: C:\Users\wxc\Documents\maya\2019\prefs\filePathEditorRegistryPrefs.mel line 4: filePathEditor: Attribute ‘aiImage.filename’ is invalid or is not designated ‘usedAsFilename’. //
// Warning: file: C:\Users\wxc\Documents\maya\2019\prefs\filePathEditorRegistryPrefs.mel line 5: filePathEditor: Attribute ‘aiPhotometricLight.aiFilename’ is invalid or is not designated ‘usedAsFilename’. //
// Warning: file: C:\Users\wxc\Documents\maya\2019\prefs\filePathEditorRegistryPrefs.mel line 6: filePathEditor: Attribute ‘aiStandIn.dso’ is invalid or is not designated ‘usedAsFilename’. //
// Warning: file: C:\Users\wxc\Documents\maya\2019\prefs\filePathEditorRegistryPrefs.mel line 7: filePathEditor: Attribute ‘aiVolume.filename’ is invalid or is not designated ‘usedAsFilename’. //
// AbcExport v1.0 using Alembic 1.7.5 (built Feb 6 2018 18:28:08)
// AbcImport v1.0 using Alembic 1.7.5 (built Feb 6 2018 18:28:08)
updateRendererUI;
// Warning: file: C:/Program Files/Autodesk/Maya2019/scripts/others/supportRenderers.mel line 67: The renderer “arnold” used by this scene, is not currently available. The “mayaSoftware” renderer will be used instead. To prevent this message from being displayed in the future, set the environment variable: MAYA_NO_WARNING_FOR_MISSING_DEFAULT_RENDERER=1 //
import mtoa.ui.arnoldmenu as arnoldmenu; arnoldmenu.arnoldOpenMtoARenderView()
# Error: AttributeError: file C:\solidangle\mtoadeploy\2019\scripts\mtoa\ui\procview\ProceduralWidgets.py line 19: ‘module’ object has no attribute ‘arnoldPlugins’ #
onSetCurrentLayout “Maya Classic”;
已经解决了,原来忘了加载 Arnold 了 :)
我服了。。。。
老哥 你是怎么卸载自带阿诺德的