Maya阿诺德渲染器插件 MtoA SolidAngle Maya To Arnold v3.3.0 2017/2018/2019 Win替换破解版

SolidAngle MtoA

Maya阿诺德渲染器插件 MtoA SolidAngle Maya To Arnold v3.3.0 2017/2018/2019 Win替换破解版

Arnold 是一款高级的、跨平台的渲染 API。与传统用于 CG 动画的 scanline(扫描线)渲染器(Renderman)不同,Arnold 是照片真实、基于物理的光线追踪渲染器。可以单独渲染出真实光照,阴影,凹凸等特性的贴图,支持Maya 2017/2018/2019 Win版本

Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

安装步骤:

  • 安装后拷贝ai.dll到C:\solidangle\mtoadeploy\2019\bin

BaiDu

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2 Responses

  1. IWantToFlyInTheSky说道:

    非常感谢大佬66666666666666666不知道GPU渲染改进如何

  2. 咚来咚往说道:

    无法批渲染?Renderer “arnold” does not provide batch rendered options.

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