物理引擎 NVIDIA PhysX 3.01 For 3ds Max 2010-2014
物理引擎 NVIDIA PhysX 3.01 For 3ds Max 2010-2014
PhysX is a scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. PhysX is already integrated into some of the most popular game engines, e.g. UE3/UE4. PhysX also enables simulation -driven effects like Clothing, Destruction and Particles.
特性:
- Rigid bodies, constraints, and ragdolls. (APEX Clothing is in private beta and will be included in the next public release.)
- First-class toolbar and menu for creating and controlling the simulation.
- Modifier-based workflow.
- Physical material system for sharing and adjusting physics properties on many objects at once.
- Ragdolls that derive collision volumes from a skinned mesh.
- Bake simulation results to keyframes for offline rendering.
- Support for 3ds Max 2008, 2009, and 2010, both 32-bit and 64-bit. (2011 will be supported in the next release.)
官网:http://www.nvidia.com/object/physx_dcc_plugins.html
链接失效啦
修复了
你好 请问这个有14以上的版本吗!