物理引擎 NVIDIA PhysX 3.01 For 3ds Max 2010-2014

NVIDIA-PhysX

物理引擎 NVIDIA PhysX 3.01 For 3ds Max 2010-2014

PhysX is a scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. PhysX is already integrated into some of the most popular game engines, e.g. UE3/UE4. PhysX also enables simulation -driven effects like Clothing, Destruction and Particles.

特性:

  • Rigid bodies, constraints, and ragdolls. (APEX Clothing is in private beta and will be included in the next public release.)
  • First-class toolbar and menu for creating and controlling the simulation.
  • Modifier-based workflow.
  • Physical material system for sharing and adjusting physics properties on many objects at once.
  • Ragdolls that derive collision volumes from a skinned mesh.
  • Bake simulation results to keyframes for offline rendering.
  • Support for 3ds Max 2008, 2009, and 2010, both 32-bit and 64-bit. (2011 will be supported in the next release.)

官网:http://www.nvidia.com/object/physx_dcc_plugins.html

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3 Responses

  1. 下雨了我是你的伞说道:

    链接失效啦

  2. 116说道:

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