Houdini程序化地形制作教程 Procedural & USD Environment Creation

Houdini程序化地形制作教程 Procedural & USD Environment Creation

在Houdini中利用USD 和 MaterialX 工作流程,来制作一个程序化效果的自然地形

For scattering I heavily used my “AL TOOLS ” and the “AdvancedScatter” to quickly create complex scattering systems for all the different elements in Houdini. I have been working on a v6 that should really help make things easier and faster… This version won’t be retro-compatible with past projects though as I am changing some core features. This update will be reflected in my current products and orbolt once I push the testing phase a bit more.

  • 所需软件:Houdini
  • 素       材:不包含工程文件
  • 字       幕:英文无字幕
  • 格      式 :MP4,1920×1080

百度网盘点击下载

提取密码:uuks

龋齿一号唯一官网:https://www.gfxcamp.com/

龋齿一号唯一淘宝店:https://gfxcampcg.taobao.com

有很多高仿网站和淘宝店铺,都是假冒的,谨防受骗上当

新浪微博:http://weibo.com/gfxcamp

GFXCamp文章,转载请注明并附上原文链接!

发表回复