Houdini灌木制作教程 SideFx – Project Titan Shrub Tool

Houdini灌木制作教程 SideFx – Project Titan Shrub Tool

讲解在Houdini种制作灌木植物动画,从最基础的集合体,然后赋予枝叶等,最后导入到UE中

Learn how to create a shrub tool that can be used directly in Unreal. Learn how to procedurally generate the branches and leaves, then how to set up the tool to conform to an input shape. The tool itself will be set up with some built-in shapes to quickly generate default shrubs. The node network will then be wrapped up into a digital asset that works in Unreal Engine where artists can generate many different types of shrub.

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