3DS MAX低精度树木建模教程 Creating a Realistic Low Poly Tree in 3ds Max
3DS MAX低精度树木建模教程 Creating a Realistic Low Poly Tree in 3ds Max
在3DS MAX中制作低精度树木模型,适用于游戏场景搭建,配合Photoshop和xNormal一起制作
In this course, Creating Low Poly Trees in 3ds Max, you’ll learn the workflows used in creating low-poly models, seamless textures, and using opacity maps for a realistic tree. First, you’ll learn how to model the tree trunk base mesh and branches using the path deform modifier. Next, you’ll learn how to use Adobe Photoshop and xNormal to generate diffuse specular opacity and normal maps. Then, you’ll learn how to use the generated maps to create advanced materials for application on the base mesh and foliage. Finally, you’ll learn how to apply foliage to the base mesh using a path constraint and fixing the foliage vertex models. By the end of this course, you’ll have an understanding of the correct modeling and texturing techniques required to create low-poly, realistic, foliage-based models.