Maya+ZBrush+SP重塑复古人物肖像建模贴图教程 Recreating a Historical Portrait in 3D
Maya+ZBrush+SP重塑复古人物肖像建模贴图教程 Recreating a Historical Portrait in 3D
在 ZBrush 中定义雕塑和面部细节后,Mahmoud 使用 Substance Painter 仔细对齐和增强皮肤纹理。他指导如何使用 Arnold 进行外观开发过程以及如何利用备受推崇的 Skin Shader,并深入研究眼睛设置和渲染工作流程,打造逼真的 CG 眼睛。
With the sculpt and facial details defined in ZBrush, Mahmoud uses Substance Painter to carefully align and enhance the skin texture. He instructs how to use Arnold for the look development process and how to leverage the esteemed Skin Shader, and dives deep into the eye setup and rendering workflow for realistic CG eyes.
- 所需软件:Maya、ZBrush、Substance Painter、XGen、Marvelous Designer
- 教程时长:3小时55分钟
- 素 材:不包含工程文件
- 字 幕:英文无字幕
- 格 式 :MP4,1920×1080
提取密码:b8ap