Houdini+Nuke科幻能量投影特效教程 Gumroad – Sci-Fi Warp – Houdini & Nuke VFX Course


Houdini+Nuke科幻能量投影特效教程 Gumroad – Sci-Fi Warp – Houdini & Nuke VFX Course

在Houdini中模拟科技感全息投影生成实物的特效,包括生长动画、粒子光效、灯光、渲染输出和Nuke的合成

Mesh Setup

  • We start off the course by preparing our mesh for simulations and growth FX. Using various SOP level tools we are going to be rebuild the mesh with hexagon shaped polygons.

Growth Simulation

  • Using the SOP Solver we’re going to create a simple growing attribute which will drive the scale and various color attributes for the polygons

Particle Simulations

  • We’re going to create multiple layers of particle simulations. Some will be driven by custom velocity forces created with pyro, and some with standard POP tools. We’re also exploring a lot of post-simulation operations to further art direct movement, color, and other attributes.

Lighting, Rendering & AOVs

  • In the rendering sections we will set up all of the lights and materials, and render everything using Redshift.
  • Here we will also discuss best practices and how to set up different light passes and AOVs.
  • We’re going to create a custom smoke field with VDBs, animate a blast effect, and optimize it for rendering.

Compositing

  • In nuke we will bring all of our renders and start putting everything together.
  • We will separate the AOVs for each layer so we can have complete control over the final output.

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