ZBrush外星生物建模教程 The Gnomon Workshop – Original Creature Concepts

ZBrush外星生物建模教程 The Gnomon Workshop – Original Creature Concepts

讲解在ZBrush中制作一个概念外星生物角色的步骤,包括雕刻的方法到最后的渲染输出合成

In this workshop, Concept and Character Artist Pablo Munoz Gomez shares his workflow for generating an original and appealing creature concept from an arrangement of abstract 3D shapes. The process covers everything from the initial idea, explaining the methodology and core concepts of the technique, all the way to the final render and composite. The steps to achieve figurative forms may seem counterintuitive, but producing quick variations early on is crucial for the development of a solid and convincing design.

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